#include "SubsystemBedWarsRotBlockBehavior.h"

namespace BedWars
{
    void SubsystemBedWarsRotBlockBehavior::handleInventory(IInventory *inventory, int32_t damageCount) {}
    void SubsystemBedWarsRotBlockBehavior::onPoll(int32_t value, int32_t x, int32_t y, int32_t z) {}
    void SubsystemBedWarsRotBlockBehavior::update(float dt) {}
}